Game+mechanics

gaming - The act of playing a video, Internet or computer game.

[|video game] - an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. The input device used to manipulate video games is called a game controller, and varies across platforms.
 * [|gameplay] - quality of the experience while playing a particular game.
 * [|RPG] (Role-Playing Game) - a game genre where one or more players adopt a role and act it out in a virtual reality. Usually in an RPG game, you will set out on an adventure or quest

[|Game controller] - a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. A controller is usually connected to a game console or computer by means of a wire or wireless. Input devices include keyboards, mice, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Some controllers are designed to be deliberately for one type of game, such as steering wheels for driving games, or dance pads for dancing games.
 * One of the first video game controllers was a simple dial and single button, used to control the game Tennis for Two. Since then, controllers have evolved to include directional pads, multiple buttons, joysticks, motion detection, analog sticks, touch screens, and a plethora of other features.
 * [|eye-tracking technology] - allows for a wide range of basic actions using just a couple of buttons and your eyes. It works well for simple tasks. The eye tracker isn't meant as a replacement for the mouse and keyboard. It is an alternative that could add a new dimension of control.

[|Game mechanics] - tools, techniques, and widgets that are used as building blocks for gamifying a website or application. Utilizing them correctly can build a highly motivational user experience around existing website functionality or content.


 * animation
 * user interface
 * player sensor / controller
 * feedback -scoring

A [|game level] is a section or part of a game.
 * What's the problem?**
 * **Ask** - Most games are so large that they are broken up into levels, so only one portion of the game needs to load at one time. What are some ways to limit the amount of information that has to be stored at a time? How can users be directed from one part of the game to another?
 * **Imagine** - To complete a game level, a gamer usually needs to meet specific goals or perform a specific task to advance to the next level.
 * **Design, Build** - In puzzle games, levels may be similar but more difficult as you progress through the game.
 * **Improve** -


 * That's engineering**
 * [|graphics accelerator] - a type of video adapter that contains its own processor to boost performance levels. These processors are specialized for computing graphical transformations, so they achieve better results than the general-purpose CPU used by the computer. In addition, they free up the computer's CPU to execute other commands while the graphics accelerator is handling graphics computations.
 * [|engine] - the code or software used as the basis for building a game. The game engine literally powers the entire game. Some developers license a game engine to other developers who build a new game based on the technology of the game engine.

>.
 * Engineering ideas**

Challenges for you to work on...
 * Do It**
 * design your own game. Consider overall game play, levels, and the player will use the controller functions


 * News, updates**


 * Learn more...**

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