Creativity

video clips from the Stanford Technology Ventures Program's [|ECorner] Collection.
 * [|Changing the World through Innovation], by Stanford President John Hennessy
 * [|Ideas Come from Everywhere], by Marissa Mayer, CEO of Yahoo!
 * [|Orbiting the Giant Hairball], by Tom Kelley, Managing Director of IDEO
 * [|Teaching Creativity], by Tina Seelig, Executive Director, Stanford Technology Ventures Program

> **Learning creativity** All problems are opportunities. The bigger the problem, the bigger the opportunities.

Start small. Take some risks, get some successes. Repeat with a bigger problem.

Questions correspond to the steps in the Engineering Design Process.
 * **Ask** (What? Ask questions, understand the need, identify the problem, define)
 * **Imagine** (So what? Imagine, brainstorm, explore, discover)
 * **Plan** (Now what? Plan, design)
 * **Create** (Do it. Create, try it out)
 * **Improve** (If this then what? Improve, make it better)

> creativity, observation, mind mapping, observation
 * Engineering vocabulary, concepts**

Now it is your turn. Here are some challenges for you to work on...
 * Show and Tell**
 * create a [[[|mind map] for an engineering project or design challenge


 * Learn more...**
 * [|Mind map] - a diagram used to visually outline information. A mind map is often created around a single word or text, placed in the center, to which associated ideas, words and concepts are added. Major categories radiate from a central node, and lesser categories are sub-branches of larger branches. Categories can represent words, ideas, tasks, or other items related to a central key word or idea.