Learning+How+to+Learn

Engineers are pretty good students. Sure, they need to math and science problems and use technology well. But they need to be good communicators too. That means reading AND writing well.


 * [|Learning How to Learn] (video 17:50) - Engineering professor Barbara Oakley talks about learning * focused mode * diffuse mode * procrastination - pomodoro - 25 minutes focused attention * slow thinking * illusions of competence in learning - build mastery - testing, practice, repetition, recall


 * Personal Learning Environment (PLE) - More of an approach or strategy than a specific learning platform, a PLE is created by learners in the process of  designing and organising their own learning, as opposed to  following pre-arranged learning paths. In this way, PLEs  are distinctly learner-centred and foster autonomous  learning. PLEs are by no means isolated; they are  interconnected in a digital ecosystem of media, tools and  services.

Fundamental Skills 5 Workplace Competencies
 * SCANS skills for "learning a living" - A high-performance workplace requires workers who have a solid foundation in the basic literacy and computational skills, in the thinking skills necessary to put knowledge to work, and in the personal qualities that make workers dedicated and trustworthy. High-performance workplaces also require: the ability to manage resources, to work amicably and productively with others, to acquire and use information, to master complex systems, and to work with a variety of technologies. --[|What Work Requires of Schools]
 * Basic Skills - Reads, writes, performs arithmetic and mathematical operations, listens and speaks
 * Thinking Skills - Thinks creatively, makes decisions, solves problems, visualizes, knows how to learn, and reasons
 * Personal Qualities - Displays responsibility, self-esteem, sociability, self-management, and integrity and honesty
 * Resources - Identifies, organizes, plans, and allocates resources - time, money, materials, facilities, human resources,...
 * Interpersonal - Works with others - participates, teaches, serves, negotiates,...
 * Information - Acquires and uses information - evaluates, maintains, interprets,...
 * Systems - Understands complex inter-relationships - monitors, corrects, improves, designs,...
 * Technology - Works with a variety of technologies - selects, applies, maintains,...

Learning literacies At least six kinds of cognitive skills appear to be particularly important in successful self-directed learning. http://www.ode.state.or.us/opportunities/grants/nclb/title_iii/32skills-for-self-directed-learning.pdf
 * Use, Find, Protect, Solve, Make, Share
 * personality traits are o · Self-confidence o · Inner directed o · Achievement motivated.
 * Goal setting skills
 * Processing skills
 * Other cognitive skills
 * Some competence or aptitude in the topic or a closely related area
 * Decision making skills
 * Self-awareness

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Student-Centred Learning: Technology is used to support student-centred, personalized, authentic learning with all students. access to appropriate devices, reliable infrastructure, high-speed networks and digital learning environments.
 * Hybrid learning
 * Collaborative approaches to the construction of knowledge/building communities of practice
 * Use of multimedia and open education resources Increased learner control, choice, and independence
 * Anywhere, anytime, any size learning
 * New forms of assessment
 * Self-directed and non-formal online learning

Twitter chat - fabulous learning/teaching activity from her Social Media Marketing class called Follow Fifty, which challenges students to curate their own personal learning network of subject matter experts and learn from them. #tag https://docs.google.com/document/d/1CkUrFNr3ZThZXLh4kwk9rk-wQlwfcg8YL9zVx1R_C2s/edit http://t.co/Rw3tLvFr52  https://t.co/TDD1SWoZr2 flipboard


 * Study skills** - Engineers need good study skills.
 * note taking
 * [|What is Plagiarism]
 * vocabulary, concepts

In order to learn about a topic, there are some vocabulary and basic concepts that you need to know. These will come up in articles and discussions, so start with the ones listed in the Engineering vocabulary, concepts section in the Design Challenge. Use one of the [|dictionaries], [|or other] to complete a KIM chart with an entry for each word.
 * Words to know**
 * K - Keyword
 * I - Information (definition of the word)
 * M - Memory cue

How do you know if your writing is good enough? Most instructors use a rubric. Each main component or requirements is outlined along with a description of different levels of completeness. Even if your instructor isn't using this exact rubric to grade your work, comparing your work to the rubric will help your become a better writer. Writing rubric - guideline for writing a good general essay
 * Writing**
 * [[file:e4k FLwritesRubric.pdf|


 * Learn more...**
 * Dictionaries - [|dictionary.com], [|yourdictionary.com], Merrium-Webster ? kids

[|Web Literacy Standard] comprises a map of competencies and skills that are important when getting better at reading, writing and participating on the web.
 * [|Exploring] - Navigation. Web Mechanics. Search. Credibility. Security


 * Building - Composing for the Web - creating content and making use of technologies for the Web
 * Remixing - modifying existing Web resources to create something new | Teach it
 * HTML - reading and writing the building blocks of the Web
 * CSS - reading, writing, testing and applying style sheets to alter the visual appearance of HTML
 * Design & accessibility - creating universally effective communications through Web resources
 * Coding/scripting - creating interactive experiences on the Web
 * Infrastructure - understanding the Internet stack


 * Connecting - Sharing & Collaborating - jointly creating and providing access to Web resources
 * Community participation - getting involved in Web communities and understanding their practices
 * Privacy - examining the consequences of sharing data online
 * Open practices - helping to keep the Web democratic and universally accessible


 * [| ASEE - STEM education] (video 4:50) - Patti Curtis, National Center for Technological Literacy at the Boston Museum of Science. science, technology, engineering, and mathematics and education. 2014 - test for 8th grade - technology and engineering literacy - use technology, use systems thinking and design, respond to questions about the effect of technology on society


 * [|citizenship], [|cybersafe]
 * email - kids @ nsbbgc - signup for accounts - evernote, voice2note
 * [|myStoryMarker] - Carnegie Library


 * storytelling - [|8 steps] - design process




 * tools - [[file:sps-newmedialiteracies/Multi-Media StoryBoard Template.pdf|template .pdf]], [|Amimoto], [|Little Bird Tales]
 * [|kidblog], [|> book]
 * [|scoring guides] - objective assessment of work - specific direction
 * edmodo - collaboration
 * search - asking questions, options
 * digital - blocked sites, flash tools, pictures/video/sound capture/edit/store/host
 * Learn more... New Media Literacies
 * [|Staying Safe on Social Media]
 * [|Evernote] - portfolio, [|voice2note] for expanding "writing", blog/publishing
 * tarheel reader - read, write

http://scratch.mit.edu/
 * Scratch and design-based learning**

Scratch

Program your own interactive stories, games, and animations — and share your creations with others in the online community.

Think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. In addition to time, some important resources include:

computers with speakers (and, optionally, microphones and webcams): for the computer-based design activities network connection: for connecting to the Scratch online communities design notebooks (physical or digital): for documenting, sketching, and brainstorming ideas and plans


 * [|Scratch] - Program your own interactive stories, games, and animations — and share your creations with others in the online community. Think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
 * [|Scratch Curriculum Guide] - Design-based learning is an approach that emphasizes //designing// (creating things, not just using or interacting with things), //personalizing// (creating things that are personally meaningful and relevant), //collaborating// (working with others on creations), and //reflecting// (reviewing and rethinking one’s creative practices). As such, a design-based approach to learning is particularly well suited to creative computing, and forms the basis for the design of each session described in the Scratch Curriculum Guide.

> **Design Challenge statement**

Questions correspond to the steps in the Engineering Design Process.


 * What's the problem?**
 * **Ask** * **Imagine** * **Design, Build** * **Improve**


 * That's engineering**

>.
 * Engineering ideas**

Here are some challenges for you to work on...
 * Do it**


 * News, updates**


 * Learn more...**

..r0